
En esta página, tú vas a aprender a programar la funcionalidad para que el usuario pueda elegir el disfraz de su personaje o avatar.
switch to costume
block's pulldown menu. But imagine you're giving this game to a non-programmer friend to play. You want to program the selection of a new costume inside the game, so your friend doesn't have to know anything about blocks.
When you used item of
before (for example, inside who
and does what
) , you were accessing items of the list randomly. But you can also select a specific item by specifying its position.
The position number is called the index of the item in the list.
In this list, 1 is the index of the item "apple," 2 is the index of the item "cantaloupe," and so on.
In Snap! and on the AP exam, the index is always a whole number (1, 2, 3, 4, etc.). It is an error to use an index less than 1 or greater than the length of the list.
Lists can contain anything: letters or words, costumes, other lists, or even blocks. You can use
my (costumes)
to report a list of the costumes for your sprite.
And you can use item of
together with my (costumes)
to select a costume in a specific position in the list.
item of
) have input slots that expect a list. You can tell because the input slot looks kind of like a list:
You can drag blocks into the input slot of switch to costume
even though it's a drop-down menu.
→
Ask
the player "Which costume number do you want?"answer
.costumes[2]or
LENGTH(wordsList)or